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Wednesday, February 24, 2010

Farseer Felise, and Shas'o'Kel'las

Now many of you are wondering why I named my blog as I did and in this story I will explain a little further into the Tau and Eldar alliance. (ok fine nobody is wondering but it helps with the suspension.)

Farseer Felise had not been sleeping well as of late. He dreams were clouded and her visions of the future had started becoming hazy. She consulted Autarch Crypta, and he informed her that a small tendril from one of the tryanid fleet that recently collapsed on the eastern fringe had branched off and was threatening to attack a small world, currently with a small war between the Tau and the Imperium on it's surface. It seemed as they were fighting each other for the rights to it.

This didn't seem like anything big until he mentioned that if the tyranids succeeded in overtaking the world they would have a very fertile breeding ground and a good platform to launch an assault on a neighboring craftworld, and from there could possibly overtake, and assault their craftworld.This didn't bode well for any Eldar in the galaxy. And from that information she saw a vision of what could happen, if she or someone like her didn't get involved. The entire system could collapse, and possible the whole sector into 3 different types of oblivion, all at the same time.

This gave her a headache that she couldn't get rid of for 3 days.

Once she recovered she started scrying into the near future on ways of avoiding total collapse. Several things needed to come into place before she even had a chance to stop it. The first was to stop the tyranids. Her craft world had been the first to detect the approach of the tyranids, and was the first to battle the hive fleet Kraken when it entered the galaxy. Her force had failed but gained a lot of knowledge of the beasts to develop a strategy in defeating them. She searched the sector for alien forces that could slow down, or even possibly stop the the advance of the great menace but could also be manipulated. There was a small warband of Orcs currently battling eachother over petty differences a little ways away, but then saw that the neighboring craftworld had already started riling up the orcs in preparation of the upcoming battle. She looked other places to where she could be of use and suddenly stumbled across a wrinkle in the warp. It looked like the beginning of a rupture that could spawn Chaos in alarming numbers. She realized that the wrinkle was too big to fix, but too small to detect unless someone stumbled on it like she did. Creating a Psychic link with a farseer on the neighboring craftworld, and informed them of the rift.

She then started looking for other wrinkles or rifts in the area, and stumbled across something else. A null void in the warp, surrounding a small moon on the farthest planet in the system. She had only seen one other like it...

Her first reaction was horror, and then came an idea...

The end of round 1

Well, I'm finished with round one. I learned today that there is a 10 game limit per round. I'm guessing that round one and two are the only ones that it will really apply to. But I am not satisfied with the results. Game 6 I ran up against a Tyranid army...the first game I have played against the new 'nids. It actually went well, the only casualty take was my farseer due to an ungodly number of 3's. My wraith lord stepped on 3 'gaunts, 6 warriors, and a Hive tyrant. My guardians shot the rest of the 'guants when they got too close. I won, wiping the board, but only got 1 point for it. My next game was against a space wolves army. It was a game of who was going to survive the battle for an objective: A squad of marines with mark of the Wolfen, or my wraithlord. His wolfen gnawed the leg off my wraithlord and in the end we tied 2-2 objective held. I then went up against a dark eldar army, with 3 dark lances and 4 dark blasters(the same as lance except at 12" range) to give my wraithlord credit, it did kill its points worth in warriors and a raider. My pathfinders also rended a raider to bits killing most of the occupants. But they got assaulted and then died. Then my farseer got lanced, and by that point my guardians didn't stand a chance against 2 raiders and 2 squads of warriors. I got board wiped. After that I went up against a different 'nid army, and again my wraithlord ate a lot of warriors, and a couple of hive guards. We tied that one because my wraithlord wasn't quite in range to contest the last objective being held by a small and injured squad of warriors before we rolled a 1 to end the game on turn 6. So in the end I could still earn one last point, but the chances that someone is going to be in tomorrow, thursday, or friday is very slim. So I end round one with 22 points (8 for winning 2 games, 5 for having a fully painted and assembled 500 point army, 2 for 2 losses and 5 for playing 5 other games.

Wednesday, February 17, 2010

Fluff about my cadre

Shas'o'Kel'Las looked at his daily planner log that the Shas'ui handed him. First on the agenda was the meeting with the meeting with the sept's earth caste leader Fio'o'Rens'A. Apparently Rens'A had developed a new upgrade for one of the weapons systems on the XV-9 "Hazard" battle suit. "That should be interesting." he mumbled to himself. Next a Shas'el was going to be arriving from a neighboring sept for some training against possible attacks from the Necrons. "Perfect timing he thought as he looked at the third item on the agenda; The bi-weekly raid from the nearby Necron tomb world. They had been attacking the same place at the same time ever since the sept Sha'Van, which means "far reach" been established, and had his brave actions not saved the colony, the sept would have never have made it a full circuit of their sun.

The first attack caught them completely by surprise back when Kel'Las was only a humble shas'el piloting an XV-88 broadside. After he got attacked by a wraith and not only fended it off, but snapped it in half, he shot the giant building like monolith completely wrecking it. He was given the honorary title "Bright-flame" for his actions against the soul-less machines. After his third monolith kill, he took his second trial by fire and was promoted to Shas'vre and given his own squad of broadsides to command. Once he proved to be a valuable asset to the cadre by consistently killing not only monoliths, but wraiths and immortals, he was given his third trial by fire and was promoted to Shas'el. His tactics were proved time and time again to be not only unorthodox but effective and eventually he was given his final trial by fire, and given control of the fighting force of the cadre.

His earth caste scientists had yet to locate the tomb world where the necrons were coming from, because they did not understand the Necron's teleporter technology, or else he would have taken the fight to their front door. But his sept had become the primary training grounds and research station for half of the empire against the Necron threat. He currently had his earth caste better weapons systems to battle the Necron's living metal and was on the cutting edge of anti-necron weapons.

"Well let's get this over with." Bright-fire said to the Shas'ui.

Battle Reports for the first 5 games of the league

One of my best friends plays Necrons, and plays them well. Because of my position his army is the one I've had the most chances to play, but against my Tau. Over time I'm afraid that my tactics have evolved to defeat power armor infantry that doesn't know when to die. The "we'll be back" has proved the cause of many of my headaches. But that hasn't stopped me from achieving a very long winning streak recently against him. I'm not sure if its his tactics, his list, or his codex that is the problem, but I'm sure that this league will help point out my strengths, and my weaknesses. The specific rules of the league are that every 2 weeks, each player must get at least 4 games against 4 separate opponents at an escalating point value each phase. There are 6 phases, the first at 500 points, the second at 750 points, and so on and so forth until the last one which is 1850. Not sure why there's a random 100 point at the end, but oh well. I have decided to start a new army for the purposes of this league, the Eldar, which requires a much different strategy than Tau.

IF I had gone with Tau, my list would have consisted of 2 squads of Fire warriors, a Devil fish, A Shas'el commander (with shield drones), and a Broadside(also with shield drones). My strategy with them would have been to place a squad of Fire warriors on one of the objectives along with the Broadside, put the other in the devil fish and move them around to another objective, and use my commander to deal with the biggest threat on the field. If not to kill it, then to harass it long enough that I can stall the game with as many objectives under my control as possible. If the game were kill points my strategy wouldn't change much, as the devil fish would take a more aggressive role.

But I decided to play Eldar and my tactics are strangely similar. I have devoted 143 points to a farseer with runes of witnessing, spirit stones, doom, fortune, and a singing spear. I have dedicated another 140 points to a wraithlord, with a wraith sword and a bright lance. The rest of my points are dedicated to a squad of guardians with a scatter laser and a squad of Ranger/Pathfinders. The wraithlord and the broadside are comparable in roles as both are extremely hard to kill and they both have strength 10 attacks in their own respects. In other words, they see something and they make it die. The broadside can do it from 72" away but the wraithlord has 2x the probability of doing so if it can get into close combat. The wraithlords biggest drawback is that it doesn't have an invulnerable save and therefore lascannons are extremely effective in bringing it down. The broadsides drawback is that if it gets assaulted by something with rending or a power weapon, I might as well write it off as it(along with almost everything else in the Tau list) isn't very good in close combat.

The Ranger/Pathfinders and the guardians are designed to sit on objectives and not vacate them unless they get assaulted or get hit by flamers. The farseer is supposed to support the wraithlord or the guardians(which ever needs it more) while the wraithlord is lumbering toward the enemy absorbing incoming fire and the attention of the enemy and possibly making them die. This has proved to be an average strategy because of the 5 games I've played so far I've won 2, lost 2 and tied 1.

There are about 16 others in the league right now. 3 of them play Necrons. My friend is one of them. This combined with my experience against Necrons of all shapes colors(including pink) and sizes, I didn't have much problem dispatching them. Games 1 and 2 involved me sitting on an objective on my side of the field, my Wraithlord and my farseer charging the warriors and the lord, and my guardians and pathfinders picking off what they can before I crash into them. I won both of those games, the second one of them I got a couple of lucky rolls and phased my opponent out on turn 3.

Game 3 is when my luck turned against me. The my opponent was running a Chaos Daemon army, with Nurgle as its primary sponsor. My biggest disadvantage was that this was the first game I had ever played against Chaos Daemons. I found out that my list doesn't really have an answer to the big ugly blob known as "Papa Nurgle" or an ramped out Great Unclean one. He had a couple splashes of Tzeench and Khorn but except for the changeling they proved inconsequential.His hearlds of Nurgle popped up on the field, and his horrers did the same close to his objective. The first 3 turns consisted of his hearolds advancing on my objective held by my guardians and my farseer shooting at them and doing almost nothing because of their feel no pain rule. When they were 6" from my squad his Forgeworld "Papa Nurgle" popped up threating to eat my guardians. While looking at his stats i decided that the best move I could make would be to use my farseer to engage the hearolds in close combat after leaving the guardians and to assualt my wraithlord into close combat with papa nurgle. What I missed on his stats was that he wounded on a 2+ in close combat, and since he's a monsorous creature...well, yea let's just say that my wraithlord was smeared across 3 tables. From there it just went downhill. The changling made my guardians shoot my farseer, killing her, and then papa nurgle ate them. A bloodcrusher also appeared but died pretty quickly against my pathfinders. But rending sniper rifles couldn't save them from papa nurgle, which promptly ate them too. That ended the game pretty thoroughly right then and there.

The next game was against a mechanized Imperial Guard army. A video verson of the game can also be found on Defending Humanity's blog. The short version is that his Vendetta(a completly broken unit) killed my wraithlord on turn one before I can even get a shot off. From then on I was on the defensive and never really stood a chance against his tactical planning.

The last game I played was against the store owner, who runs Necrons. Because he has a much better understanding of tactical game play(and because my wraith lord stood still for 2 turns while he shot it), he was able to pull a draw from as disavantaged army at 500 points. For those of you who aren't familiar with Necrons, at 500 points the have 2 lists. One has 2 squads of warriors, and a lord with a resurection orb, and the other has 2 squads of warrirs and a lord with a warsycthe on a destroyer body. By the time my Wraithlord had engaged his models in close combat it was down to its last wound. The most damage I did to his army was when I caught 13 of his warriors in the wraithlords flamers. Both of them. In that one turn I knocked down 6 warriors and the lord. But the lord got back up. Twice. So in the end his lord got a lucky hit with his power weapon and killed my wraithlord.

Only the first 4 games counted towards my points with a win being worth 4 points, a loss worth 1 and a draw worth 2. From those I earned 10 points. Another 5 is awarded for my Army Being Built and painted(not the best of paint jobs, I know. But I intend on balancing that out with a hopefully good back story to my Cadre and pirate fleet). But each additional game after the 4 are worth 1 point, no matter the outcome, so I intend on getting in as many as possible as I am currently in 4th or 5th points wise right now.

New Blog!

For kicks and giggles, and probably because I'm a little loopy from my shift at work, I'm going to start a blog detailing the exploits of my Warhammer 40K adventures, and maybe some fluff about my armies. To start off, I'm a moderate player, or at least I like to tell myself that. I currently have 2 Armies that I am maintaining, and I game at Universe Games in Minneapolis.

I started playing about 2 years ago, when Universe started carrying some of the models and some of the people there got into it. I got hooked because I originally thought it was a more complex version of the game Risk. While looking at the various codices Tau stood out the most and I started collecting them. After a year and a half I had a 1500 point list almost completely collected and painted. Now Universe is holding an escalation league, and I have started a new army of Eldar at 500 points. Once I have a little more time I'll get some pictures up of the 2 armies.